Turn 30
7 earth gems were found in Ctis this turn in addition to 6 blood slaves in Gol Phalas.
The walls of Abysia were breached and due to the long siege and their killed pretender I dont expect any opposition here.
All the battles in the Jotun provinces were only fought by token forces (likely PD).
Provinces: 24
Treasury: 1112
Income: 1438
Upkeep: 813
RP: 257 (mainly due to moves)
Fortification: 3
Temple: 8
Conjuration 6 (researching)
Alteration 6
Evocation 6
Construction 6
Enchantment 6 (researching, will reach 7 this turn)
Thaumaturgy 6
Blood Magic 3
Fire gems: 5
Air: 37 (+2)
Water gems: 13 (+6)
Earth: 8 (+1)
Astral gems: 7 (+4/+7)
Death: 38 (+5)
Nature: 29 (+9)
Blood: 24
Updated province information:
Due to the map (and time constraints

) I will skip this section and just make some general comments here.
It seems like Jotunheim is at war with Man, which would explain the absence of Jotun troops, but this will surely change soon. I have to try and take out the Jotun capital as soon as possible.
My Provinces:
Rlyeh (10) 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom9 magic site (+3As/+2W) - Temple
Gol Phalas (26) 12.740 pop, 100% tax, 0 UR, 62 inc, 9 res, 0 def, dom 2 - Temple
Dunheim (28) 11.460 pop, 100% tax, 0 UR, 65 inc, 5 res, 0 def, dom 3
Talito (36) 7.410 pop, 100% tax, 0 UR, 36 inc, 11 res, 0 def, dom 2 - magic site (+2W, +1N) - Temple
Dershid (20) 6.380 pop, 100% tax, 0 UR, 35 inc, 9 res, 0 def, dom 7 magic site (+1W, +1As)
Ctis (27) 32.790 pop, 100% tax, 0 UR, 223 inc, 108 res, 0 def, dom 1 magic site (+2D/+2N/+1W, +20prod, +10gold)
Hoburgdorf (34) 13.670 pop, 100% tax, 0 UR, 80 inc, 9 res, 0 def, dom 2
Abysia (40) 25.130 pop, 100% tax, 0 UR, 124 inc, 44 res, 0 def, dom 1 magic site (+)
Nifel (57) 1.590 pop, 100% tax, 0 UR, 4 inc, 41 res, 0 def, dom 1 magic site (+1Ai, +1D/D imp, +1D/D imp, +20prod) - Temple
Chilad (52) 2.630 pop, 80% tax, 5 UR, 7 inc, 22 res, 0 def, dom 0 - Temple
Gol Ryepe (46) 18.690 pop, 100% tax, 0 UR, 75 inc, 9 res, 0 def, dom 1 - Temple
Glimmering Field (61) 24.070 pop, 100% tax, 0 UR, 97 inc, 12 res, 0 def, dom -1
Giants Rest (67) 1.560 pop, 100% tax, 0 UR, 4 inc, 28 res, 0 def, dom 0
Scytha (35) - 4.920 pop, 100% tax, 0 UR, 24 inc, 26 res, 0 def, dom 1 - Temple
Kolermegor (5) 9.650 pop, 100% tax, 0 UR, 52 inc, 30 res, 0 def, dom 2
Vepitre (14) 5.040 pop, 100% tax, 0 UR, 49 inc, 12 res, 0 def, dom 0 Marble Temple (UR-5/+20 gold/can recruit High Priest)
Aran Plains (23) 11.890 pop, 100% tax, 0 UR, 53 inc, 24 res, 0 def, dom -3
Pangaea (12) 26.330 pop, 90% tax, 3 UR, 95 inc, 89 res, 0 def, dom -5 magic site (+5N)
Tiash (15) 2.510 pop, 100% tax, 7 UR, 7 inc, 41 res, 0 def, dom 6
Oune (19) 1.730 pop, 20% tax, 38 UR, 0 inc, 10 res, 0 def, dom -2
Old Aran (29) 3.990 pop, 70% tax, 14 UR, 9 inc, 6 res, 0 def, dom 0
Agenor (37) 11.050 pop, 70% tax, 13 UR, 30 inc, 14 res, 0 def, dom -4 magic site (40 blood magic bonus, +1E/+1N)
Cacian Forest (45) 6.550 pop, 30% tax, 34 UR, 4 inc, 15 res, 0 def, dom 0
With this sweet site in Agenor it looks like I will have to get my blood slave program running more seriously (I have not used this site before, but I assume that is saves 40% of the gems used in blood spells). After I brought conjuring up to 7 (sweet summons there) I will switch my research to blood. Atlanasha should be a good keeper of horror marked items due to the bodyguards. For additional protection a Ring of Warning will/should be forged.
I got a lot of options for acashic record right now, but want to cast it on a fairly safe province and hope to get some more nature gems, because of this I will cast it on Kolermegor.
I got a 1F, 1W, 4S mage this turn who will be moved to Scytha.
3 mages will move to Tiash in order to forge there when I get the necessary gems.
Due to the way Jotunheim expanded I suspect their capital to be in the northeast and my forces will mainly move this way with just a small part of my forces (including the Vastness Glisas due to its movement) trying to take out the southern Jotun provinces.
I can still see no Jotun forces, but the army of Man in Silvania (70 longbowmen, militias and slingers) might pose a real problem when we decide to attack the same province. It might attack Ruina (32) or Aenasia (54). I lack the air magic to protect my troops from the arrows.
This is no real problem for my army prepared to invade Aenasia since the summoned/enslaved troops have decent protection, but my 2 armies set up to invade Runia would be in trouble since only the Illithid Soldiers have decent protection. I could send my Vastness to Ruina as addition support with orders to attack archers, but this would waste the opportunity to take another province (Birman Highs in this case).
Glisas will move to Ruina to back up my troops moving there since I cant afford to lose the momentum of my attacks.
The 2 armies from Cacian Forest (45) will continue to the currently undefended (except PD) province of Feldan Forest (51).
2 of my armies (Illithid Soldiers and some summons) will move from Abysia to Nifel (57).
2 other armies from Abysia (about 25 fodder) will move to Scytha.
The remaining army in Abysia (with about 10 fodder) will storm the castle in Abysia.
The Sea King and the mage with their Sea Trolls and 2 Greater Otherness will move to Cacian Forest.
The priest from Vepitre will move to Kolermegor and the priest from Ctis will move to Bright Woods in order to build temples there.
I will buy 1 more starspawn mage and another star child this turn again, 3 Crossbowmen and 1 Heavy Infantry will be bought in Pangaea.
To be continued...
CharonJr
map:
http://homes.highspeed3.de/CharonJr/R'lyehAART30.JPG
[ February 23, 2004, 09:20: Message edited by: CharonJr ]