Turn 34
Blood magic is up to level 5 and I will continue to split the RPs between blood magic and construction
3 blood slaves were captured in Gol Ryepe and 5 in Gol Phalas.
2 magic sites have been found in Feldan Forest by Acashic Record, a Ancient Temple (1S) and a Boiling Bog (1F, 1W).
A thief in R’lyeh has stolen man of my gems, apparently the special events happen before items are forged since I have been unable to forge the Clam of Pearl.
Marignon declared war this turn, some turns too early for my taste, but I should be able to find the Marignon captial fairly fast and hope to be able to stop their incursions into my territory in by laying siege to it. Marignon took my fairly undefended province of Oune with 4 commanders (2 friars, 1 Knight of the Chalice and a Knight of the Chalice prophet) who lead 10 Crossbowmen, 10 Men at Arms, 10 piketeers and 5 Flagellants.
Pythium attack Jotunheim in Glade Woods with about 30 Velites, 5 Alae Legionnairs, a serpent Cataphract and 5 Barbarians who were lead by a Hydra Hatchling and 2 Centurions. Jotun fielded 10 Jotun Militias, 10 militias, 5 archers, 1 Principe, 1 Standard, 1 Jotun Herse, 1 Jotun Herse prophet and a Great Hag. The Hydra poisoned many of its own troops and was fairly fast dispatched by the Jotun Militias. About 3 turns later both sides began to route. Roughly 15 Velites still pressed on while the Hag and some bodyguards stood their ground. About 3 turns later the remaining Jotun forces routed.
My invading army in Glade Woods only faced the remaining Pythium forces of roughly 15 Velites, 2 Centurions, the Snake Cataphract and an Emerald Guard, a Standard, a Principe and a Barbarian. Due to the enslaves and burns my core troops never reached close combat before the Pythium forces routed. In the end my forces enslaved the Snake Cataphract, the Emerald Guard and the Standard.
My troops in Old Forest faced 5 knights and 10 militias and beat them easily, enslaving 5 knights.
Temiglia was defended by only PDs and taken without a problem. Right after this Man attacked with 50 troops, about 15 slingers and longbowmen, 30 militias and spearmen and some knights. 2 knights were enslaved very soon and charged the enemy ranks. The spearmen and militias routed after my Centaurs joined the fight who quickly killed the slingers and broke the longbowmen right after this. 2 Knights and 2 longbowmen were enslaved.
Jotun fielded 3 Nifel Giants in addition to 20 Jotun Huskarls, Hurlers and Militias in addition to 8 slingers in Stone Heavens. The Nifel Giants made it to my main forces while Glisas jumped into the Jotuns. The Giants managed to route my 3 Centaur Cataphracts and the Sea Trolls, but were killed soon after this. This broke the Jotun forces and they fled. 2 Troglodytes attacked after this fight, but were easily enslaved in addition to 1 Herse from the previous fight.
I completly forgot that I hired 20 mercs Last turn in order to help with the siege of Jotunheim and with the help of the mercs the doors were breached. The mercs will be used as fodder on the charge which will follow.
The troops in Glade Woods and Temiglia are starving and will be moved this turn.
Provinces: 41
Treasury: 852
Income: 1.929
Upkeep: 1.088
RP: 343
Fortification: 5
Temple: 10
Conjuration – 7
Alteration – 6
Evocation – 6
Construction – 6 (researching, will reach 7)
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 5 (researching, will reach 6)
Fire gems: 6 (+6)
Air: 4 (+4)
Water gems: 4 (+9)
Earth: 2 (+2)
Astral gems: 6 (+12/+10)
Death: 37 (+7)
Nature: 29 (+11)
Blood: 48
Updated province information:
I can see the Altantean capital now in the easternmost sea province in the north in addition the the Pythium capital on the middle of my eastern border.
Most of the Ulm forces in Monherboa are back (120 troops including the Moloch). Well, we will see if I can get around this fight again.
Atlantis moved its troops to Endless Ocean which raises my hopes that it will continue to go after the indies.
The indie province of Illidar is defended by 20 Vine Man.
My Provinces:
Due to the info about my provinces getting longer and longer I will skip this one, too.
Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.
I got a 1W, 2E, 3S mage who will become my earth forger and will move to Tiash and a 2S, 2D Lore Master who will become my death forger and will be moved to Tiash, too. But since he can’t cross the sea I will first have to forge a Ring of Water Breathing for 4W which will be used to move all other potential Lore Master forgers to Tiash, too.
More Vine Ogres will be summoned in Kolermegor since I lack the nature gems to cast Gift of Health and I need the troops anyway.
I will try to forge another Clam of Pearl for 8W.
My equiped mage will move with 3 Greater Otherness and 8 Illithids to Aran Plains in order to protect the province and maybe even catch the Marignon forces trying to move there.
The army in Birman Highs will stay there in order to defend the province if Marignon should choose to attack.
The 2 mage lead armies from Glade Woods are moving to Wicker Woods which is defended by 7 halberdiers and I am fairly certain that I will attack the Marignon capital from this province in the following turn.
Solian is defended by 20 Jotuns and will be attacked by my mage lead army from Stone Heavens. I would love to support this attack with Glisas, but it will be better used in an attack on the Marignon province of Rame which is defended by 5 piketeers.
Gipha is defended by 10 Jotun Hurlers and I will attack with my 2 commanders leading the slow troops (including 15 Illithis Soldiers) while the 2 faster mage lead armies will go to defend Old Aran.
Due to the lower supply usage I exchange the armies from Iron Range and Temiglia since I want to have some troops in place if Pythium should decide to join the war. For the same reason my army in Old Forest will stay were it is, especially since it directly borders on the Pythium capital.
The mercs in Jotunheim are set to attack closest and are put in the front row for the attack on the castle while the Sea Trolls are standing right behind them with orders to attack closest, too.
The Marignon army in Oune consists of about 60 Men at Arms, Piketeers, Crossbowmen and Swordsmen. I am afraid that none of my provinces would be able to stop a concentrated attack of these forces. I will raise the PD in Aran Plain and Old Aran by 11, while Birman Highs will be raised by 23 due to having the weakest forces.
In order to field 2 more 4S mages I will forge 2 Starshine Skullcaps for 8S each.
I will buy 1 more starspawn mage and a Lore Master. Due to the PDs I lack the money for anything else.
To be continued...
CharonJr
Map:
http://homes.highspeed3.de/CharonJr/R'lyehAART34.JPG
[ February 26, 2004, 07:28: Message edited by: CharonJr ]