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Old February 27th, 2004, 07:47 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 36


3 blood slaves were captured in Dunheim and 5 in Gol Phalas.

Another 3 Vine Ogres were summoned in Kolermegor.

The was an ill omen in Runia, a midwinter celebration (increased faith) in Kolermegor and 50 additional taxes were levied in Glade Woods.

The province of Illidar was taken without a fight.

The 10 knights and 15 militias in Spire Woods were defeated without problems by Glisas.

The 2 Marignon Witch hunters In Oune were enslaved while they were still casting their preparation spells

The Marignon forces in Stone Spires of Aran (20 piketeers including 15 PDs) were easily defeated � fighting among themself/mindbLasts and routing before my troops were able to engage them.

Marignon attacked me in Pangaea and since I had no defenders there (mistake here) they are sieging the castle.

The 25 PDs in Marignon were quickly dispatched and the siege is beginning.

My PDs in Birman Highs discovered a sneaking enemy.

Atlanasha�s summon was a failure and became feebleminded. The 2 Greater Otherness which came from the Void attacked, but were killed by the 4 Things from the Void, while being able to kill 1 bodyguard. I have to hope that my Gift of Health will cure the feeblemind soon.


Provinces: 48
Treasury: 1.134
Income: 2.054
Upkeep: 1.121
RP: 362
Fortification: 6
Temple: 10

Conjuration � 7
Alteration � 6
Evocation � 6
Construction � 7 (researching)
Enchantment � 7
Thaumaturgy � 6
Blood Magic � 6 (researching, will reach 7)

Fire gems: 19 (+7)
Air: 12 (+4)
Water gems: 6 (+12/+1)
Earth: 6 (+2)
Astral gems: 0 (+12/+10)
Death: 42 (+10)
Nature: 0 (+11)
Blood: 58


Updated province information:

Jotunheim managed to take the province of Moss Woods from Man, likely preventing the elimination of Jotunheim.

Hopefully the Marignon army in Pangaea will continue to siege. I am fairly optimistic that I will be able to break the siege on the next turn. If they decide to move on I will have to chase them or corner them with additional forces which would take quite some time and effort.


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.


I got a 1A, 1W, 3S, 1D mage who will get the Starshine Caps and move to Kolermegor.

The new Lore Master turned out to have 1A, 1W, 1D and 1B and will research while the 3D Lore Master in R�lyeh will move on to Tiash.

More Vine Ogres will be summoned in Kolermegor, sadly only 2 this turn instead of 3 since my 2(3)N mage in Tiash needs the Treelords Staff (+2N) to cast Gift of Health using the remaining nature gems (48).

The Clam is given to a star child in C�tis, the Horror Helmet to the Sea Troll King in Jotunheim and the Water Bracelet, too (bringing him to 4W).


The mage in Kolermegor takes the 9 Vine Ogres and moves to break the siege in Pangaea. I can�t be sure that this will be enough, but I need the other forces for defending or taking the other provinces.

My 2 mage lead armies in Oune will attack the fairly defenseless province of Sleepy Mountains.

Since I doubt that the Pangaea army will attack the Stone Spires of Aran I will move the army there to take Great Aran Waste which is fairly undefended, too, but in case Pangaea should decide to attack the Stone Spires of Aran I will move the fodder army from Rame there and raise the defenses to 21 (which still would not be enough to stop the Pangaean White Bull pretender, but might discourage him).

I would prefer Pangaea to either stay where it is or move to Rame which leaves less options to move into one of my undefended provinces.

Since I can�t do anything about the Marignon forces in Old Man Mountains at the moment except sending Glisas in which shouldn�t have too many problems with the 20-30 militias there. This way I can�t send it to defend Jotunheim, but this gives me the chance to enslave some more Jotuns instead of killing them if they should decide to attack

The mage lead army in Illidar will attack the 20 Jotuns in Moss Woods in addition to the 2 mage lead armies in Temiglia. In order to dissuafe them from attacking Jotunheim I will recruit 20 barbarians there. I don�t have enough forces or money to defend Stone Heavens and Gipha, too, but since I have enough forces around I feel like being able to afford this risk.

The 2 fodder armies from Aenasia will move to Cacian Forest to pick up some troops and continue towards Glimmering Fields.

The armies in Iron Range, Solam and Old Forest will stay in their defensive positions.

The defensive army in Bolfagon will be supported by 4 more archers.


4 death gems will be transformed into astral gems in order to cast Acashic Record on Runia.

A Clam of Pearl will be forged for 8W.

I will buy 1 more starspawn mage and a Lore Master in addition to 1 commander and 15 archers in Abysia.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART36.JPG
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