Re: Battle Afflictions: Gimp Gods
Zen:
Thank you for your comments.
I am not certain I agree with your first point. If every wave of fresh players stumbles across the same issue, then it may be useful to take another look at it every now and then to see if if action is required or if some different approach to the issue has turned up.
While I personally haven't had excessive trouble with battle afflictions (although, like everyone else, I did trash a pretender with them early on), enough other people seemed to have a big enough problem with them that I thought I'd throw an idea or two out there.
I don't understand how a tutorial would work with respect to this issue. Care to drop a few notes?
(BTW I find the suggestion of a "God Mode" for _this_ game highly amusing!)
Thanks for mentioning the mod. I'll look at it eventually, but I suspect I'll find it of marginal interest. It sounds too much like an over-simplification, like pulling all the plants out of a garden to get rid of the weeds.
If it is a global change to recuperation, then it differs markedly from the suggestions in my original post. God recuperation, as I understand it, is an automatic effect that runs until the afflictions are gone, right? No player decision points there. No real cost to take the option, or tradeoffs in god design. No potential tactical complications. Boring.
Norfleet:
When I ran into the issue, I just changed my playing style. I did try a regenerator and picked up an affliction, but five turns later I misclicked and got it killed. It had not regenerated by that time. I never did find Gift of Healing until I started reading threads on the forum, but then I deliberately built up to it and tried to pick up an affliction or two. While I avoided getting killed and did pick up an affliction, the spell never seemed to have any effect (though I stopped checking on it after eight or nine turns). My current guess is that there is a per-turn percentage check that is fairly low, and I just had a run of bad luck with that test.
How long do you find it takes GoH to get rid of an affliction when you play?
(Everyone is invited to chime in on this one.)
PvK:
Your opinion definitely seems to be in the majority in this thread so far.
GavinWheeler:
Good points. But "nerf" as a verb? Not sure I've seen this usage...explain?
Everyone Else: Thanks for posting. RAE all.
I guess the consensus is that if a workaround to battle afflictions is provided too soon, it would dilute the player's incentive to find other solutions, and that, overall, this would slow a new player's move up the learning curve. That, and the current mid- to late game workarounds are seen as wholly sufficient to deal with the issue. Fair enough.
Anyone care to come back on the Disbandment issue?
(See my second post in this column, "Gimp Units", which probably should have been a different thread.)
|