
February 12th, 2004, 07:59 PM
|
 |
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Tartarian factory
Quote:
Originally posted by ywl:
The strategy sounds fun. But are you sure it's practical?
|
Try it yourself, then tell us what you think. I tested in a rather competitive environment (Inland with max indeps + 9 impossible AIs), didn't neglect my military, my expansion, or even the other research areas - and still managed to start summoning, healing & equipping 1 Tartarian critter/turn shortly after turn 30.
Quote:
If you have a PoD with Death 6 or 7 and rush the research at Conjuration, you could have a "Ghost" factory (9 gems, 1 ghost for each level of death) at Level 6, or a "Bane Lord" (42 hp, not a bad unit for 10 gems) gernerator at Level 5.
|
And that's exactly what I did. But summoning Ghosts or Bane Lords doesn't prevent your other mages to research Conjuration 9, does it?
Quote:
But yes, 10 gems for the Tartarian Gate sounds very cheap to me. 15 or 20 gems seems to be a more reasonable price.
|
It's a reasonable price for other nations. The loophole really exists only for Arco.
__________________
God does not play dice, He plays Dominions Albert von Ulm
|