
February 13th, 2004, 08:48 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: What are Arch Devils good for?
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Originally posted by Saber Cherry:
They require 1 more blood, 1 more research level, and 30% more slaves than ice devils, they have level 4 magic instead of level 3... and are inferior, statwise. They can fly, but they can't go underwater, so that's a tie. And they can't cast quickness on themselves.
Are Arch Devils good only for hot nations, or nations that have fire magic and no water magic? For a neutral-heat nation with mages that can summon either one, is there any point in summoning arch devils, or is it just something to do once all the ice devils are taken? Are they even more valuable than a soul contract? They seem like a fun diVersion from winning strategies.
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They can't cast quickness, but they can cast Fire Shield. That would be a tie, too. Also, fire has some very good battlefield damaging spells, and propably the best far-strikers. As pure fighters they might lose, but still I think they could get more kills than Ice Devils. But ADs need more research, so they are a bomb with a long fuse.
Besides, won't you love a mage that is strong enough to go meleeing and then cast Flame Eruption? BTW, if they need a boost, I would I would give my vote for an Amulet of Vengeance -effect...
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