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Old February 15th, 2004, 09:20 AM
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Esben Mose Hansen Esben Mose Hansen is offline
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Default Re: New & raw web based Dominion II game server

Quote:
Originally posted by Gandalf Parker:
Looks nice. Did you check out the server threads here? such as this one?

You went with starting a full service tcp/ip game. Nice setup. The community thanks you.

I was going to try and go the other way. Some sort of web-based upload of the .2h file is about the only hangup I think. Then it would be easy to provide a web-based download of .trn files. That would allow a "host at midnight" run thru all the game files. Alot more games could be done on one machine but its taking a long time to iron out.
Yeah, I did check out the server threads, and will do so again now that I have the basic setup. To get some more ideas. And you're all welcome --- thank me by playing with me

I chose the TCP/IP setup over the mail-based setup simply because I liked the feel of a TCP/IP server. A mail-based server would be able to handle a substantial load, though, so that would be great, too! I think my little server would be able to handle perhaps 5--10 TCP/IP game before becoming too slow.

Also, I think it is perhaps a bit more challinging to make a mailbased server. If I did, I would base it on a sendmail clone and a CGI webpage. Then I would have each game have it's own (maybe virtual) mailbox, or maybe filter on subject. When the server has run I would simply email the turns back. This would require a registration of email addresses, hence the CGI-page.

I won't be implemented this anytime soon though. But I'll certainly help if I can & if somebody want to do it
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