Well, upload time is completely shot. At random intervals, the counter will start all over. I just watched it happen in the WarsOfGaia game.I think I will just kill that game sometime next week, and remove the upload time field from the webpage sometime.
An interesting observation is that the CPU requirement a game is actually quite low; except for the startup phase. So I think my little server could actually host quite a number of games, provided that only a few are in the upstart mode.
Anyway: interest in the server continues to be low. Anybody know why? Is such a server just not in demand; is it too buggy, does it miss a key feature...? At the current usage level, I cannot bring myself to use much time on it. I will let it run for a least a month, though, and see what happens. I will also watch this thread.
It was a fun little project in any case
