
March 17th, 2004, 10:54 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 410
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Re: New & raw web based Dominion II game server
Quote:
Originally posted by Norfleet:
quote: Originally posted by Esben Mose Hansen:
Not easily, unfortunately. It can only be done with manual intervention. The only way to do this would be to kill the dominion server (dom2), then restart it with new options. This is not a problem (not even from a script), but handling anyone currently logged in is.
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Well, handling somebody currently logged in isn't really so difficult: The act of killing the Dominion server will take care of that for you: The aforementioned logged-in schmuck gets a nice, friendly, "Nagot Gick Fel" and is booted from the game the moment he tries to submit his turn.
Then when he reconnects, his turn data is uploaded just fine. No problems. And if is kicked while uploading the turn? Does the dominion server handle that, or is his turn just corrupted/lost?
I have actually thought about this, as this way I would be able to implement all the timing features I want without relying on the (somewhat shaky/lacking) timing features of the dominion host itself. The problem of being kicked while uploading (and the difficulty of actually testing this) has kept me from trying, though. Being able to change the pace after a set number of turn would be just the beginning...
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