Thread: Pods
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Old May 8th, 2001, 06:55 AM

Phoenix-D Phoenix-D is offline
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Default Re: Pods

The closest you could get for this would be to make special storage bays for sats that could dump a large amount per combat turn, but none in strategic. Give it a decent amount of storage- enough to hold the amount of sats it could launch in one turn- and mark it as "armor". That way, once the shields go it gets hit first, and if it goes so do the sats in it.

Or you could make a special CSM commponent, also marked as armor, that is very small but fires only once per combat (I think I'll be doing this in my mod, once I get done with the Primitive one).

The problem with both of these: while they represent the "Harrington" class (ships built around launching pods) nicely, both take up space, which towed missile pods do not. On the other hand, you don't need to install tractors, so it somewhat evens out..

I think HH style missile-pod battles would make SE4 puke, though WAaaaaaaaaayyyyyyy too many missiles flying around (I seem to recall one having 14000 missiles launched in the first salvo..with more in space by the time that one hit. Can we say "range check error?")

Phoenix-D
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