Thread: Pods
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Old May 9th, 2001, 04:53 AM

BuayaDarat BuayaDarat is offline
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Default Re: Pods

I recently created a component that has similar characteristic...eXternal Ordnance...I must admit the idea was originally from Starfire. Not too sure about play balance. Was planning to check it out over the weekend.

Check out the stats below.... Highlights are:-
a) "Tonnage space taken" is 40% of a normal missle.
b)"Tonnage Structure" is only 5; very fragile.
c)Mineral cost is 60% of a normal missle.
d)Count as "armor"; will be damaged first.
e)Range has been reduced by 2 hex compared against a normal missle of the same tech level.
d)Reload time is 30; i.e. one shot per combat engagement.
f)Can only be installed on a ship or base.

Comments?

Name := XO Capital Ship Missile I
Description := One shot, external ordnance, large missile with a shaped-charge chemical warhead.
Pic Num := 67
Tonnage Space Taken := 20
Tonnage Structure := 5
Cost Minerals := 240
Cost Organics := 0
Cost Radioactives := 50
Vehicle Type := Ship\Base
Supply Amount Used := 10
Restrictions := None
General Group := Weapons
Family := 9813
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Missile Weapons
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := Seeking
Weapon Target := Ships\Planets
Weapon Damage At Rng := 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 30
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Modifier := 0
Weapon Sound := capshpms.wav
Weapon Family := 2
Weapon Seeker Speed := 5
Weapon Seeker Dmg Res := 30
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