Thread: Pods
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Old May 10th, 2001, 03:38 PM
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Default Re: Pods

quote:
Originally posted by nerfman:
One thing that would be interesting would be to change the way armor skipping weapons work. Change them so if they get through shields, then they would randomly pick from all components. You may have to increase the damage of shard cannons to compensate, but it would make sense that armor skipping weapons would probably damage at least some armor. Of course the change probably requires hard coding and isn't that major (and manu would probably disagree) so I don't imagine that it will be in the works anytime soon.


A better idea (as long as we're talking hard-code changes) is creating another Category; something like "first internals" or something, to represent items that should be hit first (after shields/armor are down or skipped). I'd even go so far as to create a "Last internal" Category, for things that would be designed to survive as long as possible (like, say, a "battle bridge"; bigger, more expensive, etc. than regular bridge; acts as an auxiliary control, so you have to use regular bridges as well, but the battle bridge would survive until the rest of the ship is destroyed).
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