
February 16th, 2004, 10:57 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: patch 2.08 is out
Quote:
Originally posted by SurvivalistMerc:
NT Jedi,
In the AD&D system, if the only enemy left on the battlefield were paralyzed, that enemy could simply be slain in the following combat round at the discretion of the victorious party. So I don't really see anything wrong with the fact that your pretender dies.
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If you've paralzyed an Ancient Red Dragon for 50 turns while playing AD&D... it's not going to make any difference if you can't hurt him during those turns. That's what happened they could not hurt him and he was killed by the game... NOT the units attacking. Also he wasn't the pretender just one of my supercombatants.
Being killed by the game because time exceeded the limit is wrong. Either they need to fix paralyzation so it doesn't Last the entire battle or they need to fix the auto-kill all attackers after X amount of turns has passed.
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I agree with Norfleet and his example... paralyzation is definitely a problem. At the very least this auto-kill after X turns should be changed to auto-flee instead.
[ February 16, 2004, 21:01: Message edited by: NTJedi ]
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