Re: patch 2.08 is out
NT Jedi,
I understand and accept your point. I agree that the time limit system currently in place has a "wrong" feel to it.
I would prefer an autokill of paralyzed and other "helpless" creatures who have no defenders and are in reach of any unit.
I will point out, however that the AD&D system does not use "protection" to reduce damage of successful hits. And...come to think about it...if someone is paralyzed the attackers probably ought to be able to do better than hack at the armored portions of the target....
My point: I agree with you that the mechanism by which the result is achieved is unsatisfying and that you have a right to be unhappy with the mechanism (time limit) by which the result is achieved. But I like and support the result, though I would achieve it by a different game mechanic. It seems that you have a problem with both the mechanic (time limit) and the result (supercombatant dies). Or am I wrong?
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