Re: Could someone explain:
Zenbudo:
thanks for your kind words.
I cannot answer if it is very complicated to program multiple sector game areas. But I assume such a system is simpler and more flexible than a "monster" universe with thousands of systems located in one gigantic sector.
Especially because the entire data of the different sectors have not to be in RAM the whole time, (because only one sector is active in RAM at the same time) it could be a resource saving method. On the other hand the universe could be nearly infinite. (depending rather on HD-space than RAM)
bye
Klaus
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