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Old February 17th, 2004, 09:50 PM
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NTJedi NTJedi is offline
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Default Re: patch 2.08 is out

Quote:
Originally posted by SurvivalistMerc:
NT Jedi,

I actually agree with you that it is unsatisfying to have creatures autokilled after 50 turns. I've had that happen to perfectly functional units that were still attacking at the end of turn 50, still very much alive and kicking. Zap! You're dead! You didn't finish the combat in time!
Yes this needs to be fixed.



Quote:

What do you think the most detrimental yet fair thing would be that would most likely cause the death of a "defenseless" paralyzed supercombatant?
It all depends on the supercombatant... even a paralyzed supercombatant should be allowed to live if the attackers were all unable to do any permanent damage. Some units are immune to all elemental attacks, some don't have souls, some lack any blood and some are purely moving&attacking because of magic.

Example: Using the new AD&D rules... an Ancient Red Dragon wouldn't be dying from level_2 fighters with regular weapons.

Quote:

I can see removal of items that provide defensive shields, including charcoal shields. Because the paralyzed SC can't keep the other unit from taking it out of his hands. The act of removing the item would remove its protections. Can you agree that this might occur?

Let us assume for the moment that the devs would agree not to autokill attackers on the field of battle after turn 50.
The act of removing the item cannot always be done. The clenched fist of a golem wearing a ring of regeneration. A fire shield held against the chest of the paralyzed titan. These cannot be removed without some form of attack.
And what about scenarios where after the battle which has paralyzation wear off before the fire_shield & astral_shield.

[ February 17, 2004, 20:02: Message edited by: NTJedi ]
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