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Old February 17th, 2004, 10:22 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: patch 2.08 is out

NT Jedi,

In Dominions, there are no creatures which require magical weapons to hit them. You may argue that high protection is functionally equivalent to this. But there are some very mundane units with protection of 24 or so (ulm black knights).

Using the open d6 system, there isn't a single situation in which you can categorically say that "x unit" is incapable of doing permanent damage to "y unit."

You say that it depends on the supercombatant. Ok. Care to list a few SCs and describe to me what you feel would be the most detrimental yet fair disadvantages that they should face in the situation in which the SC is paralyzed AND there are no unparalyzed allies to protect the SC such that it is utterly "helpless?" I notice that other than saying that it depends on the SC you really didn't give an answer to this question.

I have always assumed that paralyzed units fall down. Why is it that you don't think a titan's shield could be taken without some form of attack? Why do you think that fists remain clenched when there is no muscle activity due to paralysis? (I concede you might have a point with regard to magically animated creatures...they would likely retain their posture prior to paralysis unless they were knocked down or something.) Of course, if your golem held a weapon, then it wouldn't have its fist clenched so as to keep and protect the regen ring, would it?

I suppose I have always assumed that a mage on the only side with non-helpless troops would assure that the astral and fire shields were removed prior to the expiration of paralyzation.
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