
February 17th, 2004, 11:19 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: patch 2.08 is out
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Originally posted by SurvivalistMerc:
You say that it depends on the supercombatant. Ok. Care to list a few SCs and describe to me what you feel would be the most detrimental yet fair disadvantages that they should face in the situation in which the SC is paralyzed AND there are no unparalyzed allies to protect the SC such that it is utterly "helpless?" I notice that other than saying that it depends on the SC you really didn't give an answer to this question.
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I don't think they should have _any_ disadvantages beyond those already obtained by being unable to move. They can't avoid being hit, and are likely to have their armour pierced. If they have significant natural protection then they should still experience the benefits of it. Their magic items should continue to function as normal, etc. The opposing army should be forced to attempt to kill them through whatever means they have available until the paralyzed unit regains mental control and continues to attack or flee as the situation warrants.
Quote:
I suppose I have always assumed that a mage on the only side with non-helpless troops would assure that the astral and fire shields were removed prior to the expiration of paralyzation.
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This assumes that you have a mage with the capability to do such a thing on the battlefield.
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