
February 19th, 2004, 12:30 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: patch 2.08 is out
Quote:
Originally posted by Kristoffer O:
Some units cannot move nor rout. I do not think it is a design flaw that the game kills units instead of hangs. Imagine two life draining beasties fighting forever over their collective life force. These can rout, but others can't (Sphinxes for example).
Edit: strange example, but is happened in CoE where there is no routing.
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Having the game hang would be even a worse design flaw. But when a game automatically kills units on the battlefield because X amount of turns passed... that's wrong.
There is no explanation or reasoning for their death. {That's a design flaw}
Possible fixes:
units should be allowed to wake-up and properly flee from battle. (this will fix the issue for most units)
~OR~
instead of auto-kill... change it to auto-flee into friendly neighboring province. (this will fix the issue also)
[ February 18, 2004, 23:55: Message edited by: NTJedi ]
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