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  #32  
Old February 17th, 2004, 09:23 PM

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Default Re: Golden Era Discussion

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Originally posted by Daynarr:
YOu sadi stealth OPTION not troops and stealth commander that dinisihes your domain is quite an option. Even more so since a single commander is harder to spot than stealth army.
I have a hard time believing that you can easily spot Van's or Valks sneaking or hiding. But your experience my differ. Stealth Troops are a very real backdoor threat, but maybe not in your playstyle.

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The reason why scouts can be used is because they are cheap and can be equipped with cheap weapons. You don't use 380 hold commander to get same results. Well maybe YOU do.
Since when do you have to use a Vanderott? But as is obvious, it doesn't mean that it doesn't exist, because it does, it just has a minor application.

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GE doesnt have HI???? They have BETTER protected HI and can use same quality HI from independents which gives them 2 options as I see. Vanheim are pretty much stuck with one type and that type is barely HI considerying that something below 15 protection would be Medium infantry.
This doesn't seem to be impacted by Forced Sloth, though?

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I can't belive that someone would even argue that sailing can be EQUAL to flying. Think about it, that isn't a matter of oppinion or experience but single fact that you can move 3 territores on map ANYWHERE and GE has means to do so while sailing allows you to cross ONLY 1 sea territory. Geez.
I never said it was equal to flying, only that Sailing was a benefit for Vanheim. It was you who said Flying was better than Sailing, as if it was the discovery of the light bulb. It only allows you to cross 1 Sea Province, but that can have an impact in game, and you are not required to have all your units have the ability only the commander. And it still doesn't change the fact that you have to use a Priestess to fly if you want to bless your troops.

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Vans don't NEED 3 productivity for anything else then gold because their units cost much more gold then resources (with the exeption of their "HI"). Turmoil scale 1 is not so much of a dissadvantage
and you can beef up other scales with spare design points or use high admin castle. You are making it sound like you MUST have 3 in production in order to win a game. Priestess is much more worth it in my experience, but as you said it, you are entitled to your own oppinion.
I agree the Vans don't need the productivity, but the Nation uses Productivity. Which not only includes Resource bonuses, but also gold. Sloth 1 (Not Turmoil, typo) allows you those design choices because of points, but it also limits the production of your nation. I agree that Priestesses are much more worth it than most other units. But it's not just the Priestess that makes Arco powerful, it's the combination of the Priestess and Mystics.

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You don't have to agree with me bout you do have to respect other peoples oppinion as well and, beta tester or not, am entitled to one as well. And just like you may see flaws in my argument I can see flaws in yours so that is why I said to "agree to disagree" and don't see a point why you drag this as dead cat around.
Because the only way to show stubborn people things in a different light is to argue with their points. Otherwise we'd have a game regulated to playing just Pythium.


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Here you say that change in gold cost for Wind Rider is so small that it wont change balance. Then why should there BE a change in cost?
Because of the game mechanic of coming up with the gold up front for purchasing. If you could put Wind Riders on "Layaway" or even have a 1 turn hold on resources or gold, the situation would be different. But as it is now, the way the buying of troops is implemented, the gold cost in terms of 'a big chunk of change' is a factor. Making it 100g would be less of a bite and more use for a bless strategy. As of right now there are very few reasons to even play a Bless strategy because of the limitation of Pretenders, limitation of Dominion, limitation of scales, and limitations of good things to bless.

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On that i agree.
Unfortunately I must drag the dead cat around and yank on it's tail
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