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Old February 17th, 2004, 10:26 AM

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Default Re: Post-Patch (2.08) "Improved Spellcasting AI" discussion

Quote:
Originally posted by tinkthank:
- dual/triple/sextuple redundant buff castings (blessing, etc.)
I haven't seen this with blessing. My troops only bless who hasn't been blessed, though the AOE might overlap. The only instance where someone casts ineffecient Blessings is if someone has Divine Blessing and they are 'Last' on the casting chain and other priests cast their smaller Versions before them.

As for Sermon of Courage, the AI casts it if morale needs to be improved from death/morale loss. So multiple castings while seeming to do nothing, are in fact trying to raise the morale, I see no issues with it right now.

Quote:
- casting poison resistance when fighting no poison-inducing troops or "green" (nature) mages
Mages are a minor portion of units that have Poison and there are quite a variety of units that have poison attacks or effects. I would rather this spell be cast even superflously since there is no way to resist Poison Damage.

Quote:
- prevalence for casting summoning spells no matter what the situation; some spells *never* get cast (such as orb lightning!)
I think this has been mentioned repeatedly, and at least once to you, that range affects the likelyhood of casting of spells. Also fatigue factor. Most summon spells will fire multiple times if the fatigue isn't out of whack (if they are not scripted to). Try scripting spells that have 100 Range like Mind Burn and see the results. More than likely 99% of the time they will do as you intend because of the limitations on range.

Quote:
Things I would like to see:
- increase value of casting summoning spells when enemy outnumbers you, otherwise not
- decrease value of casting high-fatigue spells on routing enemies
- decrease value of casting low-precision ranged and area-effect spells on routing enemies
I have seen very few of my spells that were not scripted be cast on routing enemies unless the mage has no spell that will hit the range of the back units (more than likely archers). So I don't see how this is not already accomplished, see Ranged above for more information.

Quote:
- increase value of casting positive buffs during the beginning of battle
I would not enjoy this implemented. If I have a specific desire to fatigue my mages out casting multiple defense buffs, I will script them. I would prefer mages to cast any offensive spell they can if within range if left without scripted spells (Which I would not do if I cared about initial buffing spells, so I don't really see the point)

Quote:
- decrease value of casting beneficial debuffs (like "sermon of courage") at the beginning of battle
This is a debuff? I thought it was a morale stabilizer.

[ February 17, 2004, 08:29: Message edited by: Zen ]
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