Re: tcp/ip Net Play For Space Empires IV
I doubt anyone on the forum has an idea if/when malfador will be able to implement tcp/ip.
You could try sending an email to Aaron and see if you get a response on the subject.
Myself I have been playing multi-player SEIV for some time now. If you have a group of dedicated players, which you would have to for tcp/ip as well, it moves along considerably faster than you might think.
I would venture to say that with a lot of people in the game, say more than 6 or so, a simultaneous PBEM game would go faster than a hotseat game, if everybody will commit to staying Online and running their turns as fast as they get them.
But I am not trying to say tcp/ip doesn't interest me entirely. Just that PBEM is not as slow as you might think.
Geo
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