quote:
AAAHHH!!! Drop tactical combat!! One of the reasons I find PBEM taxing is because of the lack of tactical combat. While I understand how difficult a thing this is to implement it would be an absolute dream to have full TCP/IP support, including potential multiplayer presence in tactical combat... Whoohoo!
I think tcp/ip multi-player tactical combat would be very cool (and very playable) for 1 on 1 games. But one of the best things about SEIV is that you can get into a game with 6, 10, or even more players and have a gigantic game.
People are saying they don't like PBEM because they can't "see anything happening" and they lose interest. How much are you going to see happening while 2 or 3 of your fellow players are duking it out in tactical tcp/ip combat for 25 minutes on the other side of the quadrant? Maybe in addition to tcp/ip and tactical multi-player Malfador needs to add an option to view combat that is going on that doesn't involve your race? Otherwise all your friends that can't get motivated to maintain a "slow" PBEM game are going to be off somewhere else playing Quake.
I am not opposed at all to Malfador implementing Tcp/ip as soon as possible. I was just making the comment that those that are waiting on it are missing out on one of the best parts of Space Empires.
Of course this is just one "Grognard's" opinion.
Geo