quote:
Originally posted by Daynarr:
The PD Weapons have 70% bonus to hit and that bonus is specified in the components.txt file. Now that is the catch - all bonuses-to-hit specified in that file are calculated AFTER all other bonuses in the game. So, when standard weapons get 1% chance to hit fighters, PD weapons get at least 71% chance. Basically they never go below 71% (or 70%, not sure).
Just tested it and i can confirm this. I gave +70 Weapon modifier to Telekinetic projectors and now in simulator their to hit chance never goes below 71%, in any situation... (regardless of range and other modifiers).
[This message has been edited by HreDaak (edited 09 May 2001).]