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Old February 22nd, 2004, 11:31 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Black Company Mod

Quote:
Originally posted by Uh-Nu-Buh:
[QB] I am not convinced Taken are disproportionate to the mod as a whole. There are no good researchers in this mod. That means that even with powerful magic Users, you don't get powerful spells.
No, it means that you will rely on sages or other independents for your research just like everybody else, who do not have good researchers as part of their national theme.

Good and cheap researchers in the national theme is not a prerequisite for good research. It can certainly makes things easier, but it is seldom required.

Quote:
Early game, you are scrambling to stay alive vs. the faster starters. Mid-game you have a few ok spells like flare and fire-spark, but although the high precision makes these spells more puissant than normal, they are still low level spells. Late-game, you are really hurting due to the lack of research. Everyone else is going to be doing the big powerful spells, while the Black Empire will still be doing low to mid level spells--just a lot more of them.
As stated above, I really don't think this will be the case. I think you will quite likely have found one or several sites with sages or other indigineous mages within the first 10-20 rounds, after which you have been producing at least one researcher each round.

Assuming you do not have a rainbow-mage/researcher as a pretender in the first place, and have gone for conjuration magic in order to be able to conjure up researchers for gems. (So many excellent choices)

Quote:
I'm glad you brought up Niefel Jarls. I was trying to come up with a cross between them and Wraith Lords. I think I succeeded! I might have to raise their cost a slight amount, and I might lower their priestly power, but otherwise I think I got it right. I hope to release the module to the public sometime this week with the largest of the play balance issues worked out (so I don't embarrass myself too much). At that time you can try it out and let me know!
Well, what more can one ask? All the previous nitpicking is to a large degree based on guesses based on your comments. It will be nice to see the actuality.

I must say that 300 gold immortal mages with high armour, hitpoints, morale, magic resitance, precision, AND magic paths does seem a bit over the top and open to REAL abuse, but let us see.
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