
February 24th, 2004, 09:09 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Black Company Mod
Quote:
Originally posted by Graeme Dice:
When you look at how much a fay boar costs compared to its statistics, ...
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WAY too much, IMO. But mainly because they are weak. High upkeep on a boar is strange, too.
BTW, you (UNB) might find the combat sim useful for balance-testing the mod; it's much faster than doing it in-game. It can import mod (.dm) files, though I never really documented that feature.
The command is (assuming your mod is in black_company.dm):
java Converter black_company.dm
The output is creatures_black_company.txt and unittypes_black_company.txt, the contents of which you can copy to creatures.txt and unittypes.txt in the data folder.
It only rips the basic stuff right now (not ethereality, elemental resistances, and etc), but it saves some time. Maybe I'll finish that functionality tomorrow (add regen, awe, etc).
-Cherry
[ February 24, 2004, 07:25: Message edited by: Saber Cherry ]
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