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Old February 29th, 2004, 02:00 AM
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Default Re: Black Company Mod

Peter--you just about read my mind. I have already made a lot of the adjustments you mention. Not the ones to The Taken, but I will ponder those (compared to the Tien Chi heroes, they don't look so bad. One of those suckers has 7 magic levels, a lot more HP, and flies....) I took unholy away from Everyone. It was nice for atmosphere, but it did nothing. Now I have no holy, unholy units at all. Much better--thematically, and truer to the books. Ermor will be a battle royale. Gotta find those neutral sages and priests early.

I took out most of the death magic, except on the Black Witches. "Battle" magic seems to be the theme. I will also tone down the fear effects; espec wrt the Taken.

Good comments on the Black Witches. I will revisit them. I will post the new Version of the mod tomorrow or Monday I think.

I have added two new units and one new commander. Very thematic. Stealthy assasins with new weapons: 1 shot, short range, poisoned crossbows; and poisoned short swords. First unit is Black Skirmishers. They are an elite anti-monster unit. Heavily armed, heavily armored, they exist to take care of magical beasties and sorcerors. Then there is the super elite Version: Black Takers. These super-troopers work under the new commander: the Black Sargent. The Black Sargent is a poor leader, stealthy, assassin. He leads small bands of Black Takers on assassination missions. These bands use pxbows, psswords, and full leather armor in order to be stealthy yet have a kick.

I am still working on the national summonings. Anybody have a clue?

[ February 29, 2004, 00:02: Message edited by: Uh-Nu-Buh ]
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