Re: New Ulm Pretender ?
Hey:
I have just completed a mod similar to this one. I am not going to publically release it, since it blatantly steals the graphical work of Sube, unless Sube specifically authorizes it, but I do have 1 slight snag.
1) #domstr # is not changing the starting dominion strength
Pretender stats go thusly:
Hp: 50
Prot: 24(Full plate, helm, shield)
att: 14
Def: 18
Move: 2/25
Leadership: 125
MR: 18
Str: 16
Prec: 10
Morale: 30
Dominion Strength 2 (if it worked)
Path cost: 20
Pretender cost: 50
No starting paths
Heal
Trample
I was going to make him immortal, but I decided on healing instead...might change to immortal and back depending on mood.
Here is the #desc "As Ermor fell from grace, some of its heroes took up quests to prevent its ultimate demise. The White Knight was one such questor. He found an elixir of life, and drank deep of it. By the time he returned, however, Ermor had fallen. Great was his anger, and he blamed the death cults and mages for its demise. Now, armed, and guarded by steel, He will cleanse all magic, save his own, from this world."
The elixir could easily be a sword, a dove, a banana, whatever, but the elixir, ie the grail/chalice, would allow for #heal, or #immortal depending on flavor. Arthur and Excalibur was said to be invincible(immortal) while he held the sword, so that would also work, for flavor.
Edit: Also, fors and against would be cool as well. I tried to keep the stats reasonable for the cost, if you think its undercosted(or over) please chime in.
[ February 22, 2004, 00:19: Message edited by: Ctennyson ]
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