
February 25th, 2004, 09:13 AM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Proof of stupid AI spellcasting
Quote:
Originally posted by johan osterman:
Geo:
Your points a,b and c are mistaken. the AI does a calculation based on chance to hit MR, damage, tries to some extent to avoid friendly fire etc etc. Perhaps you do not think it wieghts friendly fire enough but it do these things.
|
about weights of AI parameters... The best AI so far, in commercial games, are were there weights are externalized in text files, so that the most zealout of the fans can tweak and propose alternative solutions. As IW is a very small company, it would benefits even more from that process.
I remember the example of some Age of Kings (AoE II) or Kohan fans made AI which were able to routinely beat developpers made AI at 1 against 2. Its just because fans can put far more hours in a specific topic than the devs. I know of some fans, for the Hearts of Iron game (Paradox big simulation of WW 2) who spent more than 1000 hours, just on AI. (SuperAi pack 1.3 is far more superior than the Paradox vanilla AI eg).
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|