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Old February 25th, 2004, 09:31 AM
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Default Re: Proof of stupid AI spellcasting

Quote:
Originally posted by Pocus:
Its just because fans can put far more hours in a specific topic than the devs. I know of some fans, for the Hearts of Iron game (Paradox big simulation of WW 2) who spent more than 1000 hours, just on AI. (SuperAi pack 1.3 is far more superior than the Paradox vanilla AI eg).
HoI w/ CORE is by far superior to plain HoI. OTOH, Paradox is infamous for coding AIs that are notorious for doing rather stupid things, so saying that CORE is "much better" really isn't saying that much.

If IW were to expose their AI, then we fans could have a field day tweaking it so that it presents an even greater challenge than it already does. One of the things that's most needed is the ability to enable/disable the AI from being able to cast spells we don't want it to. The spellcasting list could be exposed via a config file that we can just tweak with true/false flags. (Breath of Winter=0) The game would still keep its internal list of what's castable, but it then checks the config file for what's permitted. It's a straightforward fix, that requires no GUI changes, and only adds the burden of an extra file I/O at the start of a gaming session and the overhead of maintaining the config file's contents in memory afterwards.
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