
February 22nd, 2004, 06:50 PM
|
 |
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: Early game slingshot w/ alchemy
Quote:
Originally posted by Catquiet:
quote: Originally posted by PDF:
However Pocus described me a "financial" Alchemist strategy : with Nature & Fire a RB can forge a boatload of Fever Fetish (give' em to Scouts) producing many Fire gems, that you can sell for cash.
|
Too much micro management for me, you have to keep juggling the Fever Fetishes between scouts before they die from disease. Use Revenants .. deck out with fetishes, set to "research", forget about them. And they don't cost you upkeep, too! Black Servants will work, too, but you won't get any additional benefit from them. But they are stealthy and wouldn't show up on a spy report (AFAIK).
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|