Re: Early game slingshot w/ alchemy
That's what I said. But it's also easy to circumvent in other ways - just more of a hassle to watch all your diseased scouts. I suppose if there were also a random chance of a sudden death, or if they were non-reusable, and the undead couldn't use them, then it would make more sense. It'd be nice if the gems earned automatically went to any local lab when the guy died, too, to avoid silly micromanagement moving gems all the time.
PvK
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