Re: Paralyzed Units on the Battlefield at Turn 50
No unit's should ever be autokilled, except when the units are physically unable to retreat no matter what the circumstances are. This would only apply to units with no tactical movement at all. If they have no strategic movement, then they should be killed in the unable to retreat phase of turn cleanup as though they were unable to find a friendly province. If there are units that are unable to rout when the auto-routing effect kicks in, then combat should be extended to allow paralysis effects to wear off and give the units a chance to escape. Only after this extension should units be checked to see if they would never be able to escape. Astral mages with pearls left over should cast returning spells if at all possible.
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