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Old February 24th, 2004, 05:33 PM
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Default Re: Fun with ... TRANSFORMATION

Quote:
Originally posted by Arralen:

So all in all there doesn't seem to be much variety, and most of the funs seems to come from the nerve-wrecking tension, if your mage blew himself totally or if he's still at least somewhat useful. A heavy investment of gems to get some commander to nature-3 and have him transform into a fearsome fighting machine wouldn't pay off most times, though.
You could raise the nature level of a mage to 3 by items. After casting the spell, if he can't use it, the items go back to the lab in Dom 2 (not in Dom 1).

8 gems to turn a druid into an Fire Drake who can cast "Personal Regeneration" and "Elemental Fortitude". I'd call that a bargain.
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