
February 25th, 2004, 05:30 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
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Re: national armies?
Quote:
Originally posted by Gandalf Parker:
It would be very difficiult to come up with a generalized plan which would fix this problem for Ulm without making a bigger problem for Man, or worse yet for Pangaea.
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It might be possible to put a greater preference on national troops for recruitment - whatever the nation, whatever their type, without greatly hindering the AIs ability to fight. (This is probably already done to some degree, but only the developers know whether the "home troop" weight can be boosted even further)
Even if, God forbid, the resulting force composition was actually worse than the current one (which seems unlikely, but you never know), it would at least result in thematically more different armies, which would make for more interesting battles in SP.
In an ideal world, of course, the AI would be better at saving up for and building fortresses. Even if we ignore the troop recruiment aspect of fortresses, most of them pay off handsomely long-term when built in high-population provinces simply for the increased gold income.
(Alas, we do not live in an ideal world, and the buy/save issue is hard to make good rules for an AI to follow)
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