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Old February 25th, 2004, 06:47 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: national armies?

Quote:
Originally posted by Pocus:
as of now the AI put tons of temples everywhere, and dont build any castles. Perhaps some tweak is in order Gandalf. Stop thinking that something is not done, because it cant be done.
Its a game made by a small team, and they cant fix things, if nobody report them. Its a well known problem, and I'm rehashing it, with pictures this time, because it's a problem still overlooked.
I didnt say it couldnt be done. Nor do I think its overlooked. As you say its all rehashing and I didnt want new debaters jumping in thinking that its only an "Ulm should do this" type of problem as some of the previous discussions went. As has been said by the Devs before, specific quick little fixes will gladly be considered. And as far as I can see many haven been put in. The AI does seem to make better general use of its cavalry and javelins.

I think the best answer will be splitting the AI. And Id love to see them outside scriptable. Until then...

Using indeps to take indeps doesnt seem like a bad plan. After all they need to build home units for staying at home and guarding the capital.
hmmmmmmmm new thought. Maybe the AI needs to swap in indep armies to the capital in order to move capital armies outward? It would slow the growth of the empire but might achieve what people have in mind.

As to castle building we tried to come up with specifics. One I remember is 1 castle in any province where the AI owns the province and all the provinces touching it, and none of those provinces have a castle. It would seem to make maximum use of admin points though low on strategic-placement.

[ February 25, 2004, 16:49: Message edited by: Gandalf Parker ]
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