Re: WHY MOD ?
I've seen several MODS come out... yet none of them seem that interesting. With the new MODS which have come out its like discovering Baskin Robins has added two more flavors... BIG Deal because I'm personally happy with all the flavors I got now.
Two big MOD changes people could make:
1) Create a MOD which adds more Independent monsters. Would be nice to see more variation here.
2) Create a MOD which introduces a super powerful theme to one of the races. Basically their priests would be both holy and unholy. The commanders would be elemental giants. Mage_A would be given 5 random for the elements and Wizard_B would be given 5 random for the sorcery. Somehow an incremental research bonus would have to be introduced as well... because right now human players ALWAYS take the lead in research during MID and LATE game.(unless killed during early part of the game). That's just an example.
[ February 26, 2004, 23:30: Message edited by: NTJedi ]
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