Thread: WHY MOD ?
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Old February 27th, 2004, 02:43 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: WHY MOD ?

As an old Online game administrator (decades of MUDs) I see a problem popping up which is very familiar to me. When many people work on a game that has many many aspects (like a mud, or Dominions) everyone wants to "repair" their favorite parts of the game upward to be balanced with some other part of the game.

Someone makes Pangaea units more in line with Ulm, and someone else gives Ulm units some sneak abilitys. Eventually everything is high and too much the same. Luckily the game doesnt automatically include all mods so the Devs dont have to play Bad Guy of nerfing everything for balance.

The are some good mods but I avoid most of them. I play mostly with the map commands. The mods that create a new race to play with are fun though like the Hoburg Hobbits and the Troll race.

[ February 27, 2004, 00:44: Message edited by: Gandalf Parker ]
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