
March 30th, 2004, 09:38 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
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Re: Scenario: Orania Nasty Edition
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Originally posted by Slogan:
Peter
I also like the Orania map, but had similar issues with out stripping the AI gem count quickly. Your map will not completely resovle the problem but it surely is a step in the right direction. Ermor starting with an income of 23 death gems is rather daunting! Overall this will make the map much more challenging. For SP there may be some balancing issues in that a player may be able to overpower the AI, but I don't think this will be an issue in MP.
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For MP, I am a bit more concerned with the special spell bonuses from sites. I have tried to balance strength in spell sites with less gems, fewer (or weaker) summoning sites, and fewer special troop recruitment possibilities but nations such as Vanheim (starting with a 50% Conjuration site) may potentially become exceedingly scary in a short time if they rely on summoning.
I cannot rule out that I may have gone too far.
Heck, even AI AE/SH Ermor can occasionally be scary against a human in this setup once they get rolling despite the ease of massing priests, as the AI likes to mass Dusk Elders and have them Shadow BLast the opposition (At 23 Death Gems initial income, it generally recruits a Spectator or Dusk Elder per round from turn 1....) - I wonder how dangerous Ermor would be in human hands in this scenario.
[ March 30, 2004, 21:08: Message edited by: Peter Ebbesen ]
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