Re: Defence Skill?
I'm still a bit confused by this.
Att vs def decides the chance to hit in melee?
Str+dam vs protection decides hitpointloss when hit?
High defence, low protection = glassjaw proboxer. Low fatigue loss, can fight for a long time but risk instant death when hit.
Low defence, high protection = Tank. High fatigue loss, shakes off hit after hit until armor "breaks" and then dies.
High def, low prot units are at their best against high str+dam.
High prot, low def best against low str+dam.
Does that conclusion seem correct?
|