Thread: Defence Skill?
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Old February 27th, 2004, 07:10 PM
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Default Re: Defence Skill?

Quote:
Originally posted by Wauthan:
I'm still a bit confused by this.

Att vs def decides the chance to hit in melee?

Str+dam vs protection decides hitpointloss when hit?

High defence, low protection = glassjaw proboxer. Low fatigue loss, can fight for a long time but risk instant death when hit.
Low defence, high protection = Tank. High fatigue loss, shakes off hit after hit until armor "breaks" and then dies.

High def, low prot units are at their best against high str+dam.
High prot, low def best against low str+dam.

Does that conclusion seem correct?
Yeah.
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