OK ready for testing: MAZES and MONSTERS
http://www.techno-mage.com/~dominion...s/MazeMons.tga
http://www.techno-mage.com/~dominion...s/MazeMons.map
Yeah I know thats a game of some sort but I like the name anyway. This is another epic sized map of 500 provinces (450 land and 50 water). Thats large enough to start a game with all 17 nations giving them all the maximum setting of 9 starting provinces and still have room for some expansion.
The program that makes this map is done alittle bit differently. It built an array of all of the nostart provinces, then randomly deleted a bunch of neighbor commands while adding those as nostart provinces also.
That array was used to assign random commanders with random equipment, and random forts/labs/temples. The result is that the map should contain enough lost neighbor connections to make the map rather more maze-like. More choke-points. Plus each of those may have special structures and commanders. If this goes over well I will zip the two files together and offer them. I will also setup a nightly re-write of the map file with all new randoms.
Possible changes:
I might play abit with the numbers of choke-points, structures, commanders.
I might add bodyguards and units.
I might change the map to a different one.
I might do a smaller Version (much fewer provinces)
I might add a chance of adding to a province the setting to boost the number of magic sites randomly assigned by the game but since this involves changing the terrain setting that means creating a whole new array to track.
I might lose interest and move onto something else if it looks like the only person interested in playing such a map is me.
[ March 23, 2004, 19:38: Message edited by: Gandalf Parker ]