Re: Proposed Modding Cost Guidelines
I was sort of thinking along the same line until I realised fire and earth gems are worth more since they can be transmuted into gold. And since all gems can be turned into Astral those items oughto be cheaper.
Also no unit, apart from summoned that is, should be given items with a blood magic ingredient. While you don't get any of the items special abilities, if they are not added that is, it doesn't make sense that gold and resource cost lets you skip the unrest of a bloodhunt.
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