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Old March 6th, 2004, 02:17 AM
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Default Re: Proposed Modding Cost Guidelines

Quote:
Originally posted by Uh-Nu-Buh:
This makes me think Att and Def are just as important, and Armor is more important, so should cost more.
Armor has no gold cost, it has resource costs. Defense is more important than attack because there are very few units with high defense, and therefore a unit that can't be hit doesn't need attack to hit most other units. The defense reduction for multiple attacks isn't likely to be more than 3-6 unless the unit is surrounded, as not every attack on the square will hit the unit.

Quote:
Someone suggested that natural protection should be more expensive than artificial protection. I am unsure if they meant this in a game-balance way, or as in it is hard to have natural armor equivalent to plate armor--very hard. So it should cost more.
Natural protection is part of the body of the unit, so it raises gold costs. I would say that your fear costs are still too low. I would think that gaining a fear+0 aura would cost around 30-40 gold, and every point beyond that would start at about 10 gold per point. Fear is extremely powerful if you give it any kind of area of effect, and multiple units with moderate level fear will rout enemies very easily. Witness how quickly squads rout from small Groups of death-9 blessed Knights of the Unholy Sepulchre.
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