Thread: weird CPU usage
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Old February 29th, 2004, 11:26 AM

Pocus Pocus is offline
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Default Re: weird CPU usage

further update, dunno if the devs really care but:

the cpu usage is related to the presence or absence of attached units. If you have 20 leaders listed w/o units, everything is fine, if you have units, CPU climb to 100% as soon as you have 3+ formations.

So I wonder if the problem is not related to units highlighting (wounded, experimented), and if there is not a real time redrawing of each and every units, either highlighted, or not, thus eating cpu power fast (without a limited frame rate for the redraw).
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