Re: weird CPU usage
further update, dunno if the devs really care but:
the cpu usage is related to the presence or absence of attached units. If you have 20 leaders listed w/o units, everything is fine, if you have units, CPU climb to 100% as soon as you have 3+ formations.
So I wonder if the problem is not related to units highlighting (wounded, experimented), and if there is not a real time redrawing of each and every units, either highlighted, or not, thus eating cpu power fast (without a limited frame rate for the redraw).
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|