Re: Speeding up battles
Maybe i am one of those "attention-challenged" people. Or maybe i value my time more than other people. I do not think the speed of the battle is a 'bug', perhaps a 'flaw'. But it definitely is high on my wish list to be changed. Last night i was playing a game, checked my Messages, saw that i captured the castle in Marginon(sp?) (no results other than i captured it, argh!!). The next 3 Messages were telling me how i found magic items. Then i notice that this items were the same as what was on my prophet, how did she die! So i have to watch the whole battle to find out. I outnumbered them 8+ to 1. I had 4 or 5 commanders, they had 10+ commanders plus their pretender (about 12 troops). Every turn would consist of each of their priest/mages casting some fireball/firefly/fire something spell, watching the fireball spell ...slowly...arcing ...thru...the...air, then hitting something (or nothing), then the next spellcaster would cast and slowly watch the graphic. more than 10 times each turn till they fatigue. Plus my 2 archer units, the castle's arrows, my 3 spellcasters, and unit movement. I had to watch the entire battle to find out that the 2nd Last castle firing hits my prophet. I already have the graphics turned lowest in hopes of it being faster (it doesnt really help) and in hopes that i can view the whole battlefield without that darn tree getting in my way ;-).
most of the time i just want to see a specific thing or get a general idea of what went wrong. A speed control on the battle woudl be great!! But i dont think it makes the game unplayable, just have the TV on or have something to read while you are 'watching' it.
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