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Speeding up battles
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March 3rd, 2004, 06:51 PM
Arryn
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Re: Speeding up battles
Quote:
Originally posted by joew767:
it definitely is high on my wish list to be changed
I quite understand your frustration. I, too, have had to sit through 20+ rounds of castle assault to see how a particular leader died by castle missiles. But, IMO, speeding up the anims, assuming it's even viable (which I doubt, even if the devs are willing to do it, which they haven't said) may bring on a *new* set of problems. Namely, not being able to tell what is killing what. As has been mentioned, the ideal solution is a variable-speed playback, with rewind ability. That should make everyone happy. Those that prefer to fast-forward and get an overview of what's happened, and those that want to see every Last detail.
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