Re: Speeding up battles
To really speed up your battle replays hit the "w" key. This will hide all 3D things, you'll be left with the combat grid and the bitmaps from the units. Should run pretty fast on every machine.
There was a adjustable speed like in DOM2, but the devs took it out as it caused some bugs which haven't been solved 'til now. (Wonder if they are related to the random-number-problem in the battle engine)
I'm running DOM2 on a P2/400 with 384 MB and W2kSp2, Ge2Ti card, detonator 41.09. Most times I have a mp3 player running too, but still missiles need only 3 sec to cross the whole battlefield from end to end. This is windowed at 1080x810 and low detail, normal filters. So if they take 10 on your 2 GHz machines, you're doing something wrong.
How would you handle spellcasting, if not sequential? Even now there are endless complaints from people who can't understand what is happening during spellcasting - what do you think will happen if all spells of a combat turn will go off at once?
PS: RE-windable combat "replay" isn't possible, as in fact it isn't a re-play, but a re-calculation. Saving all combat data or a video into a savegame is impossible for e-mail game. So essentially a combat is stored as initial random seed and troop setup.
[ March 03, 2004, 16:56: Message edited by: Arralen ]
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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