Re: Speeding up battles
The only part of battles that is "too slow" is the "arcing" effects: arrows, shard spells, etc., each of which take 5 seconds or so. There's no question in my mind that this is an issue which should be improved on (someday, even if only for dom3). I have a fast (3.0 GHz, Radeon 9800 Pro, 1 gig RAM) machine. It's clearly not an issue of calculation time, but a choice on the part of the developers.
Possible solutions:
-- hitting a key ends the volley and goes straight to the damage effect animation
-- a slider bar to set speed of volleys
-- a switch to eliminate the volley animations entirely
-- enhanced source and target indicators
-- a rewind / slider bar
-- a text log of effects in combat (like Star Wars: Knights of the Old Republic, where you can go back and review each die roll and modifier)
I'm compiling a list of feature additions/changes I'd like to see, and this is a big one.
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