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Speeding up battles
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March 3rd, 2004, 11:33 PM
Davidious
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Re: Speeding up battles
Quote:
Originally posted by PhilD:
Something that isn't part of the game engine would be mostly useless, IMHO. If you decide to watch a battle replay closely, you'll want to click on units to see what their current state is; you won't be able to do this if you simply capture the movie.
This is correct. besides, I don't actually want to 'watch' the battle replays (although it's fun).
What I want to do is READ the battle replay. So something that generated a text file with all the 'to-hit' rolls, damge, current state of the unit, etc. Basicaly a blow-by-blow text account of the battle would be awesome.
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